 
 
//---------------------------------------------------------------------------
// int 

void shuffle(int a[], int size, int random_number)
{
	
	
	
	
	
	
}

// 
struct GameDesk 
{
	game_initialize()	
	
}

Capablity	capCards[16] ;

Effect		effectCards[80];
Role		roleCards[8];

game_initilize()
{
	

	capCards[16] = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15};
	
	effectCards[80];
	
	roleCards[8] = {0, 1, };	
	
	
	
}

